Final Fantasy XI Online Synopses
08.30.08

                                           

 

Final Fantasy XI is an Massive Multiplayer Online Role Playing Game (MMORPG) where you enter the world of Vana’diel as an adventurer ready to make your mark on the world along with thousands of other adventurers helping you along the way, joining 1 of 3 home nations, Bastok the smallest of the 3 nations but the heart of technology in Vana’Diel at the peak of its industrial revolution with its top engineer Cid. Bastok is home to the race of Humes and Galkas however there has been rivalry between the 2 for generations, however the Mythril Musketeers help to keep the peace among the land. The second being the great Kingdom of San’doria a mighty city of the proud race of Elvaans, much like the Kingdom of King Arthur Knights help keep the peace in this land. The third city is a mystical one and home of the small mages the Tarutaru and the loyal female felines the Mithra, as is expected of a home nation full of these two races the land is one of mystical and natural, full of trees and a lovely river flowing through its core, but also full of mystical buildings and teleports to help you get around this huge city.

Your adventuring life will start out as 1 of 6 classes, what will you be, perhaps go on the side of power and master of all weapons, the warrior; train yourself in the arts of hand to hand combat and become a monk; become agile and quick becoming a thief; learn the ways of the sword and magic and become a red mage; train yourself to control the elements and harness its great power and become a black mage; or perhaps become one with your fellow man and learn the arts of the white mage healing all that you can.

 

Of course as an adventurer you are not limited to one you can diverse yourself to another learning each and every skill you can to become the greatest adventurer and eventually get your hands on many other powers like learning the beasts moves from the island to the east blue mage; tame all the beasts in the wild and become the powerful beastmaster or even learn the arts of dance and harness its excellence in battle all these and more are waiting for you in the world of Vana’diel.

It is the time of the adventurer in Vana’Diel and as such you will be asked for many a request from adventurer and noble alike. Perhaps you will help your home nation in its troubles and the fear of the awakening of the Shadowlord whose power earged almost complete destruction to the nations just 20 years past. You will also find yourself stumbling among the strange but wonderful constructions the crags, but on further inspection discover disturbing truths and amazing sights visiting the Chains of Promythia, where you struggle to stop the Celestial Avatars destroying the world to fulfill a pact that was made between them and the ancient race of the Zilart 20000 years ago. With this you can find the mysteries between this ancient race in Rise of the Zilart. There is also great waters where you can wonder on great vessels and airships created by the master engineer Cid, one of these places is that of Art Urgan far to the east home of pirates, mages and Puppetmasters, ruled by the Empress and home of the great mystical item the Astral Candescence. This is also home of the mercenary group Salaheems Sentinals, run by a strict Mithra named Naja, if you decide to join this mercenary group you may find more than you bargained for when you have to defend the city from the constant attack from the beastmen advances, but is everything as it seems its yours to find out. One of the newest mysteries of Vana’Diel is the appearance of strange devices known as Cavernous Maws, devices not seen before but seem to suck you in to spit you out 20 years in the past to the time of the Crystal War, where the 3 nations once enemies are having to pull forces to create the allied forces against the struggles of the first encounter with the Shadowlord, his great power and ability to control all beastmen to do his biddings, what are these strange devices and how have they come to be, perhaps it has something to do with a strange cat, and what is to happen to the timeline if we adventurers start to mess with things there.

Written By Matt1912 Admin of FFU



FF 11 Level Sync (New Update Feature)
08.26.08

The FFXI development team is proud to announce the “Level Sync” system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept

The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
“I can’t party effectively with my friends or linkshell members because our levels are too far apart!”
“I invited one of my friends to play FFXI with me, but we can’t party together because we don’t have any jobs at similar levels!”
“I can’t find anyone close enough to my level to party with!”

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users’ agreement.

At the heart of the feature is the new ability for members of a party to “power down” to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player’s level is reduced below the item’s minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.

This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works

When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters’ levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.

Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.

Gaining Experience

When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player’s reduced level.

Equipment

As mentioned above, equipment will also be temporarily powered down to match the player’s reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion’s Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

* The attributes in red will be scaled down relative to the player’s level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!

 

(written by kruxis, membr of ffu forum RESPECT)



Final Fantasy 11 Update, Myriad Arms of Balrahn.
08.17.08

The next version update brings with it a number of additions and adjustments to the highly anticipated “Myriad Arms of Balrahn,” those mysterious weapons of myth and legend.

Arms of Balrahn Quest Adjustments

One of the uncountable legacies left by that most famous of Aht Urhgan emperors, Balrahn, was his unparalleled collection of what have since come to be known as “Mythic weapons.” Much like their Dynamis counterparts, the relic weapons, these weapons were designed with the intention of being markedly difficult to obtain, as befits their value as prestige items. There are several points of departure between the two weapon groups, however, including both the series of questlines required to procure them, as well as the weapons’ attributes themselves. Whereas the successful upgrading of a relic weapon demands that a player repeatedly participate in Dynamis runs, and subsequently requires a potentially large sum of gil, the mythic weapons are tempered by players fulfilling a series of conditions over a prolonged period of time. Though the means of acquiring relic and mythic weapons may differ greatly in many respects, a number of factors were taken into account before the introduction of the latter to ensure that the eventual time required for obtaining them would be roughly equivalent.
That being said, it has since come to our attention that one of the prerequisites, namely that concerning the amassing of alexandrite, has greatly surpassed the original intentions of the development team. At present, the number of pieces of alexandrite required is recognized to be in excess of a reasonable amount.

A general survey was conducted to ascertain several important facts regarding Salvage and the alexandrite drops within. These included, but were not limited to, considerations such as how many instances of Salvage were being run by players, which routes were being taken and which enemies fought most frequently in each area, and an overall gauge of player progression through Salvage. From this data, an estimation was extrapolated of how much alexandrite would drop server-wide on any given day. Following the introduction of the mythic weapon quests, we were able to confirm that the alexandrite drops were occurring on a par with what was assumed would be the case. The overall amount available for distribution, however, was judged to be overwhelmingly lacking.

In response to these findings, the version update will usher in a reduction to the total amount of alexandrite necessary for the completion of the mythic weapons. Also, new means of obtaining alexandrite will be introduced in an attempt to ease the gathering process.

Arms of Balrahn Quest Additions

Supplementing the amendments listed above, the coming version update will also introduce a new battlefield to round out the Arms of Balrahn questline. Victory in this battlefield, along with successful completion of the relevant quests, will cause the mythic weapons first obtained in the ruins of Nyzul Isle to transform, recalling their original powers and rendering them capable of devastating new job-specific weapon skills.

These weapon skills will also be obtainable by players not in possession of finished mythic weapons via completion of weapon skill quests, also new to the upcoming version update. Once unlocked, they will be available for use whenever a player equips a weapon of the same type on the appropriate job. Though the destructive power of the attacks themselves will remain unchanged regardless of the quest completed to obtain them, only execution with a mythic weapon will grant the powerful Aftermath effects. The new weapon skill acquisition quests were developed with the aim of affording all players the ability to enjoy some the exciting new content we have planned, while at the same time not diminishing the value and prestige of the completed mythic weapons. Whichever path you may choose to embark upon, we wish you the very best of luck on your adventures!



Final Fantasy 11 Free server
08.17.08

Deu to so many recent questions about this I decided to write a post about it.

 

 

Sadly there is no such thing as a final fantasy 11 free server. All servers are in hands of SE (sony entertainment) and u can only acces those when u have a credit card and paid the monthly fee. Whe know there is a certain topsite that gives links to free servers (whe have a link on them to, but just for traffic) but even if u pressen all the links u wouldn’t find any.

 

Saying this.. if u ever found a free server whe would gladly wanna hear about it. As a reward whe will even post the link in a post to it, tho I am afraid such thing won’t ever happen. Sadly……



Final Fantasy 11, hackers info…. beware.
08.17.08

To Everyone that plays FFXI online. Some like matt may know about these, but another recent out break of hackers has emerged from china. Somepage, ffah, and wiki were the targets and hosts of this virus. Wiki has been cleaned and should be safe now, the others im not sure of as of yet.
This perticular virus was designed well and alot of people has lost there accounts the past 2 weeks. If you play on the PC, then do you self a favor and look in this file and see if you have this new virus on your computer. If you have it, then clean you pc and change your pw asap.

C:windows\system32\smart.dll

How the Virus works:

This virus checks your pc for anything related to ffxi. If it finds it then it attaches a tag to the info and sends your information back the the hackers. Its not a key logger by any means, but this method of hacking is alot faster then a key logger virus. This virus goes thu “no Script” so dont count on that to save your information. Also its not somthing you have to click on, all you have to do is go to the site and the virus is in your pc, so be very careful with ah.com and somepage since they are not kept upto date like wiki is. Matt may know of Esoul, his account was hacked the other night, and we watch his char give all his gil and gear to 15 different mules and then switch servers ; ;.

Ill post more info when it comes to me. Till then if you play on the same computer u use the internet with and go to these sites, then please look in your c drive and see if you have this virus. If so take care and remove it asap.

(this article has been written by kruxis, admin of ffu)